The Training Problems That Technology Can Solve
While advances in the technological field allow us to distribute any type of content wherever we want, on the other hand they have given rise to new challenges for the field of training. The article analyzes these problems and explores how technology itself can solve them.
The Problems of the World of Training Education
Below we present the four most discussed problems in today’s education world:
- lack of motivation,
- reduced attention span,
- the inability to create personalized training,
- the little attention given to practical learning.
1.Lack of motivation
When it comes to e-Learning, one of the biggest problems is the lack of motivation. A study conducted in 2021 indicates that the lack of motivation it represents the biggest obstacle to learning for 76% of undergraduates and 56% of graduates. This problem has become particularly evident thanks to the pandemic, which has normalized e-Learning making it a reality for most of the students around the world. Many studies show that academic performance, especially for students with low self-esteem, has deteriorated. These students put a lot of effort into completing challenging tasks but at the same time are consumed with negative thinking because they are not motivated. This leads them to be more likely to give up in the face of the first difficulties. Motivation has always been a central theme for learning, even before e-Learning became central to learning; so,
2.Reduced attention span
One of the biggest problems highlighted by neuroscience is that our attention span – the amount of time a person can stay focused without getting distracted – has shrunk from 12 to 8 seconds between 2000 and today. If this figure doesn’t say much, think that goldfish have an attention span of 9 seconds, therefore greater than ours.
This problem is due to the spread of technology that leads users to consume a lot of information in ever shorter periods of time. In addition, the massive use of social media has made rapid consumption of content the preferred and most widespread. This results in a generation of students having trouble concentrating for long periods of time. Educational tools should therefore adapt to these needs, including more and more engaging content to deal with shorter and shorter attention spans.
3.The training is not personalized
Each person has a different way of learning from the others: we do not all learn at the same speed and with the same methods. This awareness is not recent, it has been talked about since the end of the 1960s and the concept of ‘personalized learning’ has begun to circulate. However, it has always been virtually impossible to create a model that would provide personalized learning for each individual student. The entertainment field has faced similar issues. Today, however, thanks to the existence of streaming platforms, algorithms and cookies, it is possible to find entertainment content easily, given that in most cases they are suggested by the platforms themselves thanks to these technologies.
4.Training is not practical
Today’s training models are still based on theoretical learning. Students are overwhelmed by the enormous amount of information they have to learn in a relatively short period of time. If this information is not put into practice it is very difficult for it to be imprinted in the memory of the students in the long term and therefore to be remembered. This problem was also clear before the pandemic. The Italian government has in fact introduced the so-called alternation-school-work to overcome this problem. The point is that if students do not find what they learn useful, it is natural that over time they become less and less interested and motivated to study. This often results in school dropout. In other words, theoretical learning offers the possibility to structure students’ minds,
Technologies can solve these problems
We have identified the main problems for the world of learning, now let’s see how recent technological advances can mitigate, and in some cases solve, these problems.
Virtual reality offers students the opportunity to learn by putting into practice what they have learned and interacting with the surrounding environment. Philosopher John Dewey, one of the most distinguished theorists of modern education, believed that students had to interact with the environment around them to adapt to it and have effective learning experiences. This hands-on approach allows you to learn faster and retain information longer than a text-based approach. In fact, our brain has the possibility of living an experience, therefore remembering actions and contexts, instead of written words. Furthermore, virtual reality offers the advantage of being able to learn from one’s mistakes, without having to deal with the negative consequences of the mistakes made.
Virtual reality is already widespread in corporate training because it allows you to create different scenarios that allow you to train employees in a faster, more complete way and saving a lot of money compared to traditional training. Virtual reality is also used more and more often in school education. Schools use them to replace laboratory experiences, to take virtual trips and to teach languages.
2.Learn when and how you want
It is becoming increasingly clear to educators that getting students or employees to attend two-hour lectures and courses is asking a lot, especially considering our reduced attention spans. One of the theories that is emerging to solve this problem has developed from the studies of the psychologist Hermann Ebbinghaus. The psychologist is the theorist of the forgetting curve , according to which students forget 50% of what they have learned in the 24 hours following the lesson and 90% within a month. A recent study shows that the solution to this problem may be micro-learning Training , that is, learning in small doses. Instead of forcing students and employees to take courses for hours on end, it is more efficient to divide the material into many small lessons. In this way our brain receives “the right amount of information” and is therefore able to store and transfer it from short-term to long-term memory. This makes it easier for students to remember what they have learned. Micro-learning is becoming more and more popular also thanks to the fact that we have electronic devices connected to the Internet that we always carry around with us. This means that if we have five minutes to spare we could use it to learn something new.
Micro-learning Training is becoming very interesting for the world of corporate training. This type of learning, in fact, would allow employees to have access to useful information for their work when and where they want, making corporate training much more agile and useful.
3.Adaptive Learning Training
Artificial intelligence is being introduced in many sectors, including education. The pandemic has greatly contributed to increasing the relevance of this technology as educators have had to rely on distance learning. The integration of this technology into the world of learning is responsible for one of the most significant changes in the world of education in recent years: adaptive learning. Thanks to artificial intelligence it would in fact be possible to create learning Training platforms capable of personalizing the learning experience of students. If until now it has not been possible to create training systems based on the individual needs of each student, technology can finally do it.
AI-based learning Training adapts to each student’s individual needs, educational goals and learning speed. This technology is able to create profiles for each student, thanks to which it can identify strengths and weaknesses. Based on this information it is able to offer customized materials and content, to help them identify their weaknesses and emphasize the materials that need revision. For a more complete explanation of personalized learning, I recommend reading the article Adaptive Learning: the revolution of the world of learning .
Gamification _ is one of the hot topics in the e-Learning world. It consists in the use of game theories and techniques in non-playful contexts. In other words, it is a strategy to make learning more engaging, making it as much like a game as possible. There are many studies showing the effectiveness of this technique which can even double student achievement. In fact, they are more likely to learn and engage if the activities are fun and have clear goals. The big change brought about by gamification, however, is not better performance, but the exponential increase in student motivation. Playing a goal-setting game causes our bodies to release dopamine. This hormone creates a feeling of reward and satisfaction, exactly the same feeling you get after playing sports. Dopamine is therefore a powerful source of motivation that creates a kind of healthy addiction to learning And Training.